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Adam's Venture: Origins

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Adam's Venture: Origins is a platform game that came out of the wake of Ludum Dare's rise to fame. This DSiWare version of the game offers players the chance to help Milo move from one area to the next by collecting different items that he'll find in each level.

The game is presented from a top-down view, which is what gives this game its unique feel, and offers up the kind of combat that a platform game would be quite similar to. Not only does Milo move around quite quickly, but he also uses his ninja arm, which can be used to glide through the levels, making for a more fluid and responsive control system.

Adam's Venture: Origins

The game is presented from a top-down perspective, which also makes for a good change of pace, as there's a limited number of platforms to choose from, meaning that many of the levels will be packed with all manner of obstacles. It's a game that fits in well with the music-driven structure of the game.

The game features six levels, with each level being a different puzzle that requires players to work out which way they're going to move the platforms in order to progress. These puzzles are constantly changing, so when something suddenly switches from one solution to the next, it can become very tricky to keep track of what it's going to be going through.

As Milo progresses through the game, he will unlock a ton of extra weapons for his robotic buddy, ranging from flame throwers, to the deadly saws. The weapons can range from anything from grenades to rocket launchers, so there are a wide variety of different options to try out. In one stage, the camera switches between three characters at once, and then shows you a radar screen with some white arrows pointing to the right or left. If players are having trouble locating their teammates, these locations are always available, and it's really up to you to figure out which one is needed.

The visuals in the game are impressive, even though the game was initially a bit simplistic. That's not to say the game looks bad, however. The visuals sport a simple anime art style that's not much of a departure from the more gritty style of the game. The story is also relatively interesting, but there are still some nice details to be found. The video game look has a nice soft color palette that will be appealing to fans of the series. The characters' attacks look to be nicely detailed and nice touches. One of the cooler things about the animation for each character is that they have a dedicated spot on their weapon that adds a cool flair to the action. The default controls in the game can be a little tricky at first, but as the game progresses, they'll become second nature.

The audio is a pretty standard assortment, which is a good thing. You'll hear the familiar tunes and familiar tunes when you're blasting through the game, but you'll also hear some additional dialogue during boss battles. You'll hear new voice samples as you complete each stage in the game and the dialogue will come through in a similar fashion to the original Ocarina of Time. The bosses that you'll face are pretty neat, and we had no trouble seeing a few familiar faces from the game in the various dungeons.

From a technical standpoint, A Link Between Worlds looks a lot better than it did in the last time we saw it. The game looks pretty good and runs well, thanks to its unique art style and generous frame rate. The most impressive feature that has been added is the game's camera, which changes dynamically during a battle. The system is a little odd, as it works in a fixed way, but we're curious to see how it works in practice. The frame rate isn't much of a surprise, as you'll see it throughout the game, but you won't see a ton of frame rate-specific effects.

Navi isn't the only thing in A Link Between Worlds that will play into the RPG side of things. During your travels, you'll come across the Imprisoned tribe, who you'll encounter later in the game. Once they're offed, you'll face their leader, Zora, who tells you of the tribe's founder, Zelda. You'll be able to take the leader down if you like, or, if you'd rather, attempt to help Zora conquer his subjects. We're guessing you'll have to go along with him.

Beyond the various special powers, the world of Hyrule is heavily populated by towns and villages, which offer some nice variety when it comes to dungeons and dungeons. You'll be able to visit shops and find treasure chests that, once appraised, have you performing a special move that will make Link more effective in battle. It's a neat inclusion, and it's a nice touch. The world you visit is a nice little nod to that of the GameCube original, which boasted a greater variety of dungeons.

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