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Asteroid Bounty Hunter

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Asteroid Bounty Hunter: The Prophet is one of a few games that never made it to PC. Developer EyeToy Studio and publisher Krome Studios is hoping that gamers will see this title on a high-definition format in the coming months.

Asteroid Bounty Hunter has players assuming the role of a bounty hunter for a group of heroes called the Clan. The faction are composed of mercenary fighters who are actually a part of a squad known as the Mercenary Forces. As the squad's members go on missions, the players get to assume the role of a member of the clan, using skills that they learn through leveling up, finding new items, or going through the game with them.

The game's story will unfold on a faraway planet called Eden-6 where a dark secret is also brewing. With a powerful crime organization, the new player character will join the group's group as a powerful band of heroes.

We'll have more information on the game as it becomes available.

Q. What type of weapons and vehicles will be available in the game?

Asteroid Bounty Hunter will feature a variety of light and heavy weapons to use, as well as a variety of heavy artillery that can be deployed and used against enemies. The main character is a mercenary who'll have different skills than the other members, depending on the weapon he's using. There will also be two main character characters, Robelo and Shaavo O'Neal, who'll be team members. There will be around 50 unique weapons in the game, which will range from cars to steamers and everything in between.

The weapons will be unique to each character, and there will be plenty of them. We'll also have an arsenal of all different types of pistols, shotguns, rocket launchers, and even a railgun. One of the main weapons that we'll be using in the game is the missile launcher, which has a powerful amount of firepower and is very effective at taking out enemies with an accurate shot.

GS: We understand that you're trying to create an atmosphere in the game that doesn't end in bullets. The game will also include things like invisible walls that only you can see. Could you give us an example of this?

JV: The subway station is a very subway station. You can't just go inside the station because there is a very restricted subway station. The floor is so wide open, but it is really only you. It's not like there is a stretch of subway or that there is a small metal barrier, so you have to get through it to get to the other side of the station. There are also quite a few more things that we would like to include in the game that would give players a sense of verticality and more possibilities for gameplay.

GS: We know that the sequel will have a heavier focus on humor and action than the original game. Will this also be the case?

JV: It will still be a very adult game. As far as the humor goes, we are quite proud of the core of the game. But we are trying to have more humor and more action. So we wanted to have more action in the game. We wanted to have more fun with this. In addition to the humor and action, we want to make sure that we have more fun with the other characters.

GS: Finally, are you planning on using a third-person perspective, in an RPG format?

JV: Well, we are really trying to have a sense of the player's mind. This is important to us, because I am not trying to make the game that we wanted to make. But if the players really enjoy the game, I think the game has a lot to offer.

GS: We understand that Knights of the Old Republic II will feature a branching storyline that will have branching paths for different characters. How will the game go about finding characters that players will remember?

Asteroid Bounty Hunter

JV: In a role-playing game, you have a very specific path. In some RPGs, characters become really complex. The story, of course, becomes the first thing that players do in the game. In the case of Knights of the Old Republic II, that path is actually a large open story, and the player who starts the game loses his/her relationship with them, which isn't really the case in the first game.

In this RPG, you have to select one of three paths: light, dark, and so on. In this game, we have a third and final choice: good or evil, in the form of some really complex and unexpected choices that the player will have to make. You can make a significant difference if you choose evil or good, or go bad, or get an entire party of people stuck on a level.

At the same time, in many RPGs, you want a completely different experience, to different people, to different people, because this is an RPG, and it's a story that you can invest in if you choose good.

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